Kyulek Fighters

Kyulek Fighters usually are easy to deal with, but can get rather confusing and annoying rather quickly. All fighters have sheilds, and EM pulse weapons. All will retreat approx 0004 au's before turning to attack again.

Pods
The Pod is the front line Fighter of the Kyulek Armada. It is the fastest, smallest, and weakest unit they have. As such, it is usually confined to hit and run tactics, or scouting and patrols. The Pod is the Fastest fighter in the game, and can outrun even a torpedo probe. Its defaut hit points in it's hull are 50, while its sheild is maybe around 15. Pods do not have a visible engine, though bright green lights and lines are at the back of the ship, like every Kyulek ship, which seem to provide propulsion.



Bipods
Bipods in the game are the Kyulek FgtMdm, or Fighter, medium size. The Bipod is a pod with three very small pods attatched to it's main body, like a budding hydra. The Bipod has 90 hit points, plus maybe fifty for the shield.(uncomfirmed.) The Bipod is slower than the pod, but stronger, and deals more damage. An Alyssian Justice can keep pace with a bipod. One squadron of Bipods can quickly cause dissaray, and destroy several ships.



Tripods
Tripods are the Heavy Attack fighter of the Kyulek force. Their Hit points are 200, plus 150 for the hull. They are very slow, but are akin to a one unit platoon, being capable of destroying an Alyssian Defender or a Malus Duelist in a single attack. One squadron of these is an intimidating sight, and can cause hell to Frigate class ships, and Unarmed type carriers alike.

How to deal with them
Unlike most fighters, if the player chooses to attack the pods immediately after both fighters begin to turn away from each other, the Pod, Bipod, and Tripod will not turn around and re-attack. This can be useful to eliminate them, as an Alyssian or Malus fighter will chase the Kyulek fighter, and keep firing out to little over 0001 au.

All of the Kyulek fighters do area-of-effect damage to every ship near them, so attacking even a small group of pods with a massed squadron of ships is a sure way to get all of them damaged and killed. When engaging with fighters, you can maximize their lifetimes by attacking with control groups of just five ships. Kyulek fighters are fast but fragile, five Justice fighters can easily put out enough damage to deal with them, but the Justice will have trouble catching the Kyulek fighters and their hit points will wear down quickly. Monitor the health of your squadrons, and pull your ships back for repairs once their HP is about half gone. For larger groups of pods, or for groups of bipods and tripods, you will need to use a squadron of heavy fighters just to survive the first attack. Starchasers do well against all of the Kyulek pods.

Pods are quick enough to evade beam weaponry, but Bipods and Tripods will be torn to shreds in seconds by beams.